![]() ![]() I hated the dripping pustules where they incubated that burst like a lanced blister as they emerged. I hated their schlocky B-movie dialogue as they chortled over their schemes to rule the galaxy. Maybe it was the move away from the play conventions that eased me into the game. ![]() Maybe it was the sudden jump from slaughtering the Zerg to marshalling them myself. Immediately after completing the Terran campaign, the player gains control over the Zerg hordes, taking the role of a newly spawned cerebrate in service to its omnipresent Overmind. I imagined my role in the game like something from an old Raid commercial: “I kill bugs dead.”īut StarCraft doesn’t play out like that. Like cartoonishly evil Nazis or a teeming horde of zombies, they seemed perfectly suited for one thing: indiscriminate slaughter. Sure, the Terran weren’t perfect but I figured for all their flaws, they were the best this Universe was going to get.īy the time I made my way through the Terran campaign, I was thoroughly disgusted by all the Zerg stood for. As I progressed through the Terran campaign, I was drawn into the story of their struggles against the teeming multitudes of the monstrous Zerg and the distant, calculating Protoss. The single-player campaign of StarCraft begins with the human forces, known collectively as the Terran, and so my first forays were couched in strictly human terms. I was new to the game and to RTS games in general, so my experience served as a lesson on the entire genre. Back when StarCraft was released, however, the Zerg gave me a different sort of victory. ![]()
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